| Healing PotionHealing Potions are basic recovery items for mistakes between safety points. | Healing Potion | Common | Restores health during quests | Craft or buy through item sellers as available | Instant or short-use recovery | Use for emergency health recovery. |
| High Healing PotionHigh Healing Potions provide stronger recovery for difficult fights. | High Healing Potion | High | Restores more health than a basic potion | Starter supplies or higher crafting access | Instant or short-use recovery | Use when basic healing is not enough. |
| SP PotionSP Potions help players keep Sword Skills available during longer battles. | SP Potion | Common | Restores SP for Sword Skills | Craft or buy as progression allows | Instant or short-use recovery | Use to restore SP for Sword Skills. |
| High SP PotionHigh SP Potions support skill-heavy builds in boss attempts. | High SP Potion | High | Restores more SP than a basic potion | Starter supplies or higher crafting access | Instant or short-use recovery | Use for SP-heavy boss and dungeon plans. |
| Healing CrystalHealing Crystals replenish at Safety Areas and support route endurance. | Healing Crystal | Renewable | Restores health and can be replenished at Safety Areas | Not crafted in the starter context | Instant recovery resource | Use as your first recovery layer during routes. |
| Magic CrystalMagic Crystals are premium support stock for high-pressure preparation. | Magic Crystal | Support | Provides special support value in starter supplies | Not confirmed for basic crafting | Use depends on final item behavior | Use as a limited high-value support resource. |
| Debuff ItemDebuff Items weaken enemies when raw damage is too risky. | Debuff Item | Utility | Weakens or disrupts enemies | Crafted from gathered materials as available | Temporary effect | Use to weaken dangerous enemies before committing. |
| Explosive StoneExplosive Stones add burst utility and can support route interactions. | Explosive Stone | Utility | Deals explosive damage or supports interactions | Crafted from gathered materials as available | Single-use effect | Use for burst damage and possible route interactions. |
| MineMines give prepared players a way to control enemy approach paths. | Mine | Utility | Deals placed damage to enemies | Crafted from gathered materials as available | Placed single-use trap | Use to control space before enemies approach. |